Exciting Although I Know That In Fact
I believed the factor skills was a great touch. It is adds personality to the gamers and let's them have their very own type of play that other Madden NFL lacked. Sure enough are OP and others are worthless but that imo proved to be a fantastic addition. Madden NFL 21 requires more immersion in the franchise mode however. It requires player hold outs and contract demands, incentive based contracts, front and back wealthy contracts, being in a position to extend players until their contract is up, brand new voice lines to the draft and gameplay, better stat recording (previous teams players were around, documents as a starter for QBs, super bowl winning teams annually ), pre draft interviews and character types for draft prospects, actual consequences for distinct player personalities.

Feuds and rivalries, better team building AI, AI that is better CPU thickness graph AI, offensive and defensive coordinators that actual offer some depth in position valuations and mentor personality types. Every one of these things would make franchise mode 100x better by themselves, perhaps not touching Madden NFL 21play associated improvements which could be made like better o line blocking, real physics rather than this faux physics animation **** (190 lb corner hit adhering a 240 lb running back to get a fumble anyone?), QB read progression unique to distinct QB fashions and personalities (does the cause happy trait, oblivious sense anxiety.

Or force passes trait do anything), more lively sidelines, medical tents, making the crowd better and have more of an impact (NCAA had mystery paths and forgotten receiver buttons throughout loud audiences and clutch minutes, and the crowds in Madden 10 were better than the **** animations and crowd noises they have now.) All this could probably happen within a 3-4 year period but instead EA likes to shore from MUT and roll the rest of Madden NFL 21 out after maybe 3 months of picture improvement and a new gimmicky game style (draft champions anybody?) While they let one cowboys enthusiast decide the ratings of over 1000 NFL players without any sort of fact or oversight based reference substance.

I think you are misunderstanding my point. Marketing is all about getting as many eyes on something. There is a part of PlayStation lovers and gamers (us) who will look closely at anything Sony does no matter when it occurs. There is another group of people who play Madden NFL who don't pay attention that closely. These are the people who buy a couple Madden NFL annually. They won't notice a PS5 reveal event but they will if it tendencies on Twitter, or if it is about the BBC frontpage, or whether it.

Check out www.mmoexp.com for more details.
I believed the factor skills was a great touch. It is adds personality to the gamers and let's them have their very own type of play that other Madden NFL lacked. Sure enough are OP and others are worthless but that imo proved to be a fantastic addition. Madden NFL 21 requires more immersion in the franchise mode however. It requires player hold outs and contract demands, incentive based contracts, front and back wealthy contracts, being in a position to extend players until their contract is up, brand new voice lines to the draft and gameplay, better stat recording (previous teams players were around, documents as a starter for QBs, super bowl winning teams annually ), pre draft interviews and character types for draft prospects, actual consequences for distinct player personalities. Feuds and rivalries, better team building AI, AI that is better CPU thickness graph AI, offensive and defensive coordinators that actual offer some depth in position valuations and mentor personality types. Every one of these things would make franchise mode 100x better by themselves, perhaps not touching Madden NFL 21play associated improvements which could be made like better o line blocking, real physics rather than this faux physics animation shit (190 lb corner hit adhering a 240 lb running back to get a fumble anyone?), QB read progression unique to distinct QB fashions and personalities (does the cause happy trait, oblivious sense anxiety. Or force passes trait do anything), more lively sidelines, medical tents, making the crowd better and have more of an impact (NCAA had mystery paths and forgotten receiver buttons throughout loud audiences and clutch minutes, and the crowds in Madden 10 were better than the shit animations and crowd noises they have now.) All this could probably happen within a 3-4 year period but instead EA likes to shore from MUT and roll the rest of Madden NFL 21 out after maybe 3 months of picture improvement and a new gimmicky game style (draft champions anybody?) While they let one cowboys enthusiast decide the ratings of over 1000 NFL players without any sort of fact or oversight based reference substance. I think you are misunderstanding my point. Marketing is all about getting as many eyes on something. There is a part of PlayStation lovers and gamers (us) who will look closely at anything Sony does no matter when it occurs. There is another group of people who play Madden NFL who don't pay attention that closely. These are the people who buy a couple Madden NFL annually. They won't notice a PS5 reveal event but they will if it tendencies on Twitter, or if it is about the BBC frontpage, or whether it. Check out www.mmoexp.com for more details.
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